It’s been a busy, somewhat stressful few weeks since the Coronavirus hit. I just happened to leave China three days before it first appeared in the news—and… Read more “January 2020: Escaping the Coronavirus to Work on The Pale City!”
Author: Kyle Muntz
Kyle Muntz is the author of "Scary People" (Eraserhead Press, 2015). He's also the writer and designer of "The Pale City", an independently produced role-playing game for PC.
My Life as a Bottom-Feeder: On Hunting Music in the Public Domain
It’s fortunately long past now, but the weirdest phase of work on the Pale City came quite early. The game took great joy in reminding me of… Read more “My Life as a Bottom-Feeder: On Hunting Music in the Public Domain”
The Dreaded Last Step: On Making a Game for 7 Years and Finally Releasing It
I’ll admit it. The development of the Pale City was a long, erratic process. It started with two years of intense development while I was an undergrad,… Read more “The Dreaded Last Step: On Making a Game for 7 Years and Finally Releasing It”
Welcome to the Pale City!
This is the development blog for the Pale City–which, like everything else about this website, is still in development. Check back for development updates, release information, and… Read more “Welcome to the Pale City!”
